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cyberpunk sidescroller environment in UE5 using trimsheets

this is the first time ive tried making trimsheets and my workflow involved making a 10 by 10 meter highly subdivided plain in max and using that as a base to design the hi res details in modeler. this scene consists of 6 trims in total and combined with nanite tesellation displacement the textures add a lot of depth to the scene. there is one issue i havent been able to understand which is a sudden framedrop whenever the character changes its animation state, but i believe that has something to do with the animsample project.

timelapse of the workflow in substance 3d modeler.