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bronze demon

a simple workflow from substancce 3d modeler to painter and then marmoset toolbag. exported a 400k polycount mesh with uvs from modeler then subdivided further in marmoset toolbag 4 for a clearer and smoother mesh.

final render

modeler final

modeler final

modeler wip2

modeler wip2

modeler wip1

modeler wip1

seperate file for hands

seperate file for hands