Website powered by

unreal 5.1 Nanite and Lumen - Lookdev

my focus on this scene was nanite foliage and getting used to the water system in the latest release of unreal. i have also been using a different workflow for assets with substance modeler. the grass in the scene uses 2 different meshes, the thicker blades of grass are just planes but the thinner ones are actual mesh and it works with the world position offset really well. I dont think nanite foliage works with raytracing right off the bat since i was getting some inconsistent artifacts, but i believe theres a workaround and it doesnt even matter because the results im getting just with lumen and nanite alone are amazing.