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realtime cyberpunk character rendered in unreal engine 5

Phase one of a cyberpunk character i have been working on. My goal for this project is to use all the new features i have been learning so far in ue5 and cc3. After a lot of trial and error (a lot) i've finally managed to get the groom system to work from blender as am not used to working with blender. A helpful tip - when you import ur character from cc3 to unreal and want to use depth of field to blur the character you need to change the "render after depth of field" option in the respective translucent materials (eye occlusion, tearduct and eyelashes).

cc3 with glow maps

cc3 with glow maps

cc3 no glow maps

cc3 no glow maps