almost all props and level assets were made with substance modeler, some are even direct imports from modeler with uvs already mapped. rendered with lumen and nanite and so far im getting around 50 -60 fps in the scene. i will be posting a seperate project later on regarding the character and that workflow. i am not a coder or a rigger which is why its taken me this long to get the gameplay and assets together in the same project. A lot of the reference gathered for this project was made in midjourney and many of those results were quite helpful, if you would like to see those references let me know and il update this project with those references.