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unreal engine environment scene - howl's moving castle fan art

After a lot of trial and error using unreal's new landmass, water and volumetric cloud features, i decided to try those features out while making the garden house from howl's moving castle, as i also wanted to try my hand at stylized environments. The landscape is also something i worked quite a bit on and with the help of virtual textures i was able to achieve some color variation in the grass. The flowers were made in speedtree. There is still room for more work and refining including changing a few more assets to achieve a more stylized look like the water and those hallmark "ghibli" clouds, and i will work on those issues at a later time, but i am really amazed by the results of the render so far especially with the quality of the motion blur and DOF from the movie render queue.

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